Bubblez Preview

DON'T CRANK UP THE VOLUME! Fraps recorded the loading time from when I hit the play button to when it actually starts! -------------------------------------------------- My 'Bubblez' game is coming along nicely :3 So far, I have 95% of the mechanics finalized. For the missing 5%, it's just some polishing up. The preview only shows the intro level because I don't have the game level finished (the game level is everything from the bottom of the tower to the sky). The other things you don't get to see are my enemies, and how my character interacts with them, and the bubbles (Awww). But don't worry, those mechanics are completely finalized. Bubbles either kill an enemy or make a platform. The whole point is to use the bubbles to make it easier to get from platform to platform, and to use the bubbles to take out enemies in your way. The only mechanics that I'm missing are: The pause menu The title screen A method of regaining lost lives Save/Load Options And then there's some sprucing up, like: The spawn points Missing animations Timing of the scripts when I die and go through a game over, or in otherwords, transitions And enemies (Yes, I don't have them yet! I need to design them!) I'm going for the Mario-esq style. Where everything's got that cutesy cartoony look, but it's got that dark side to it. Oh yes! I was also going to replace the character with one that suits the theme better. Something closer to an actual person XP All I know is, it can't have wings! Because if my <b>...</b>
Unity3d Unity Bubbles Bubblez Preview Game Project Demo Custom Mine Intro level










































